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        <h2>Conquest: Frontier Wars</h2>
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                        <tr>
                            <th scope="row">name</th>
                            <td>Conquest: Frontier Wars</td>
                        </tr>
                        <tr>
                            <th scope="row">YEAR</th>
                            <td>2001
                            </td>
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                            <th scope="row">PLATFORM</th>
                            <td>Windows
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                            <th scope="row">RELEASED_IN</th>
                            <td>Germany, United States
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                            <th scope="row">GENRE</th>
                            <td>Strategy
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                            <th scope="row">PUBLISHER</th>
                            <td>Ubi Soft Entertainment Software
                            </td>
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                            <th scope="row">DEVELOPER</th>
                            <td>Fever Pitch Studios
                            </td>
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                        <tr>
                            <th scope="row">DEVELOPER</th>
                            <td>Fever Pitch Studios
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        投票得分：100
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            <h3>Description of Conquest: Frontier Wars</h3>
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                <a href="javascript:void(0)" onclick="this.remove()" class="readmore">Read Full Description</a><p>Games like <em>Homeworld</em> reinvented the real-time-strategy genre by making the setting a previously untapped locale—space.</p>

<p>It wasn’t long before other developers, and publishers, would realize the potential of such a match.</p>

<p>Microsoft quickly jumped on the bandwagon with the announcement that it would be publishing <em>Conquest: Frontier Wars</em>.</p>

<p>RTS devotees ate it up, and it seemed like all was going well.</p>

<p>Ultimately Microsoft dropped the project, saying that the game did not meet its quality standards.</p>

<p>Thankfully UbiSoft picked up the publishing reigns. <em>Conquest</em> lets players fight an intergalactic war between three races, the Terrans, Mantis, and Celareons, over the course of three campaigns.</p>

<p>The storyline is a nice mix of action, intrigue, and refreshingly, comedy.</p>

<p>Comparisons can definitely be made to <em>Starcraft</em>, however.</p>

<p>The aforementioned races are very similar to the Terrans, Zerg, and Protoss, respectively.</p>

<p>All similarities stop there, as there is nary a ground unit in the game.</p>

<p>All combat takes place in space, and Conquest is one of the few games to capture the vastness of it.</p>

<p>This is achieved two ways.</p>

<p>Firstly, you build bases (refineries, shipyards, research centers) on orbital rings circling planets.</p>

<p>Each ring can only support a certain number of buildings, so you are forced to spread your base among multiple planets.</p>

<p>Resources can also be acquired from planets, and accumulate much more quickly than sending out mining ships, so controlling them is of strategic value.</p>

<p>Secondly, each campaign, skirmish, or multiplayer mission does not take place on one map, but rather across multiple ones.</p>

<p>This is achieved through the use of wormholes.</p>

<p>Much like <em>Space Empires IV</em>, a war can rage across multiple systems, and you will often have to take your fleets quite far from your base to meet the enemy.</p>

<p>Furthermore, your fleets have limited ammo, so supply ships have to join them or your base has to expand across multiple fronts.</p>

<p>You can set up a skirmish or multiplayer game with up to 16 systems, so games can last quite a while.</p>

<p><em>Conquest</em>’s graphics are pretty good, and while the game is 2D there are some nice touches, such as 3D ship models and rotating planets, which make it feel more three-dimensional.</p>

<p>The effects are top notch, with ships breaking apart before exploding and tiny fighters leaving trails as they launch from enormous carriers.</p>

<p>On the audio side, things also fair pretty well.</p>

<p>The music is varied, though it can get monotonous, and sound effects, while nothing spectacular, do the job.</p>

<p>Voice acting, however, is solid all around. While much of <em>Conquest</em> is by the books RTS, there are enough unique elements to make it stand out and add to the strategic choices.</p>

<p>With aggressive AI in skirmish mode, three campaigns, and multiplayer, the game has longevity as well.</p>

<p>If a real-time-strategy game with features typically seen in a turn-based 4X game sounds intriguing, definitely check this one out.</p>

<p><span class="revhotud">Review By HOTUD</span></p>            </div>
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            <h3>Captures and Snapshots</h3>
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